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Bsnes audio crackling
Bsnes audio crackling













bsnes audio crackling
  1. #Bsnes audio crackling update
  2. #Bsnes audio crackling full
  3. #Bsnes audio crackling pro

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bsnes audio crackling

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#Bsnes audio crackling full

Improved HDMA timing to fix a slight flickering issue in Full Throttle - All-American Racingįixed an issue with bsnes not remembering the user audio frequency setting across runs Shrunk the fast PPU's Pixel struct, which gives a 3% performance boost Īllow SRAM sizes of 2 megabits (for SA-1 homebrew developers)

#Bsnes audio crackling pro

In celebration of reaching zero issues and zero pull requests on GitHub, I'm releasing bsnes v111 today.įixed audio crackling in Super Game Boy emulationįixed NTSC region detection in Hanguk Pro Yaguįixed boot hnaging issue in Kishin Douji Zenki - Tenchi MeidouĪdded 18 pixel shaders including AANN, CRT-Royale, XBRz, and moreĪdded hotfix for The Hurricanes tile glitch during intro (happens on real hardware)Īdded hotfix for Magical Drop which can hang after game over in Tokoton mode (happens on real hardware)Īdded fix for enterig folder names into the BrowserDialog filename box It really only affected Tales of Phantasia and Star Ocean, but they're such great games that it was worth the effort.

#Bsnes audio crackling update

Update 3: and one final fix, save state stability improvements when using rewind. Update 2: and another fix for the accurate PPU renderer, a slight sprite flickering issue in Star Ocean, so v111.2 is up.

bsnes audio crackling

Update 1: there was a minor issue with the Super Game Boy audio fix when using save states, so I posted v111.1 to address this. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code. bsnes is an emulator for the Super Famicom and SNES video game systems.















Bsnes audio crackling